/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick
import QtQuick.Controls.Material
import QtQuick.Controls.Material.impl
import QtQuick.Templates as T

T.Switch {
    id: control

    implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
                            implicitContentWidth + leftPadding + rightPadding)
    implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
                             implicitContentHeight + topPadding + bottomPadding,
                             implicitIndicatorHeight + topPadding + bottomPadding)

    padding: 8
    spacing: 8

    indicator: SwitchIndicator {
        x: control.text ? (control.mirrored ? control.width - width - control.rightPadding : control.leftPadding) : control.leftPadding + (control.availableWidth - width) / 2
        y: control.topPadding + (control.availableHeight - height) / 2
        control: control

        Ripple {
            x: parent.handle.x + parent.handle.width / 2 - width / 2
            y: parent.handle.y + parent.handle.height / 2 - height / 2
            width: 28; height: 28
            pressed: control.pressed
            active: enabled && (control.down || control.visualFocus || control.hovered)
            color: control.checked ? control.Material.highlightedRippleColor : control.Material.rippleColor
        }
    }

    contentItem: Text {
        leftPadding: control.indicator && !control.mirrored ? control.indicator.width + control.spacing : 0
        rightPadding: control.indicator && control.mirrored ? control.indicator.width + control.spacing : 0

        text: control.text
        font: control.font
        color: control.enabled ? control.Material.foreground : control.Material.hintTextColor
        elide: Text.ElideRight
        verticalAlignment: Text.AlignVCenter
    }
}
